


Inspired by the book “Dreamscapes & Artificial Architecture” of Gestalten, is how I developed a Dreamscape of my own. I distributed the spheres, one by one, within the room. While the room itself was set up to be the container, the collider body, preventing the spheres from flying away when growing. Instead, they clash into each other as soft bodies. Materiality and lighting were other two parameters I played with in order to attain that surreal and dreamy atmosphere I was looking for. My dreamscape was developed to be a looping animation, translating from a serene to a dynamic scene. And, the different perspectives, the different camera angles, helped me achieve this.